
(endless challenges which will keep the players busy anytime)

Also, when I evoke that word "challenges", it doesn't refer to some kind of boring systems like "Coin system" which is some kind a linear function-system.Ĭonstant and endless fall. The day you find a solution to fight back that stable-state to some kind of a endless variable-state will take down the players to more and more challenges. The major problem with SilkRoad was the boring-state of the players. But, at the end of the day, there must be some kind of server's-stability-rate at which the players don't get bored from the game at all and just leave. SilkRoad must have critical systems to fight back against economy's inflation whether by the ideas you suggested here or no. When you reach max-level in a year, it'd take you about 6 months (let's say.) to complete your skills.Īnd in the end, in total, (non-botter) player will be able to complete 100% of the game in less than three years (i admit that would be perfect for a non-botter-player) and max-level players should have their drop rates divided by 100, at least, so as to cut out through weath's inflation. Second, botting permits you to farm SP-points. To prevent botting, you've to make p-lvling much easier by hand in a year, (maximum!). It must adds many varying systems to p-lvling and intelligent-based-systems-that-annihilate-botting things.īotting is used, in particular, for two things.įirst, faster time-dilatation, in other words, instead of p-lvling (non-botter) in three years, they make it only in a year and a half (by botting) and that's the major problem. I won't say in the future, SilkRoad can't hold *100,000* players online in one server but i think, it should, one day. We've already an advanced informational technology to be able to even hold more than that number.
#Silkroad online 2 mmorpg upgrade#
No matter what, they've to upgrade their coding levels as to break useless limits. A beautiful MMORPG gameserver must hold at least *10,000* players online simultaneously. When I say everything must be changed, I truly mean it.Ī gameserver holding only *3500* players is just a joke. They wanted to do much profit caring-less about the awful consequences that may occur afterwards. In other words, we've to do everything that makes *botting* useless. There must be some kind of stable rate to wealth. What are you suggesting here in your speech just perfectly adds to the server economy notion so, it ain't logical that we don't accuse the economy of everything. You've also to adjust hugely and (i mean it very deeply) how your server economy works. You multiply your lines of codes by 1000, minimum. Owning a shop or a house is such a total very-heavy-database-mess-up thing to do. You've to create very very large cities with tons of houses and shops. Due to the fact of a huge scale of a possible MMORPG game. I don't think that "Player Housing" is something that is possible at all. Well, I'd like to focus on this point, to be honest. These Days, everyone can open a Server, dare I even touch one. the Community managed to keep the Files structured. In the end, this is not entirely Joymax's fault, it is also partly the fault of the Community, we surely didn't had this Situation as of now, if. Usually Companies decide if it is even worth it to keep a Game up in that state, espescially as there is no steady Income from a Free2Play MMORPG, that you also have to factor in.

If a MMORPG falls under 100.000 Players, you can deem it as good as dead, it died out. Įven if those Features were to be implemented, SRO doesn't has a good Reputation anymore and you're seeing this on the Player Count on the Official Versions.

You get what I want like what I wrote on. It's not surprising People can't be entertained these Days with that amount of Content. You're left with staying all Day in a PvP Zone outside the City or you do Fortress War. Which in turn means you need to kill more Monsters, and you did so. Well Congratulations on reaching that, now you gotta farm Stuff to get your last Tier Gearset and also need to use Alchemy. is all you do until you reach the latest Level. You start as a Lv.1 Character, you go out and kill Monsters and that. You don't really have that much Content in SRO : No in fact, MMORPGs these Days have more to offer then that what Silkroad offers. Upgraded Visuals and fixed Server Economy will not fix the Problems in the end. This won't do anything but delay the inevitable Doom that is Silkroad Online. Thirdly (and lastly), to get down all of senseless private servers (if they're really looking back for players to come) and to hurry up doing this. Secondly, to put some kind of complex-well-calculated-algorithms to fix that server's economy's problem that I evoked up there. So, the only solution, in my opinion, is to first of all, *remake SRO!!* (kinda level-up graphics, which will be something i'd like to see)
